REKAYASA PERANGKAT LUNAK MOBILE LIBRARY DI PERPUSTAKAAN TRISAKTI SCHOOL OF MANAGEMENT

Authors

  • Yulianah Yulianah Prodi Teknologi Informasi untuk Perpustakaan, Institut Pertanian Bogor
  • Wisnu Ananta Kusuma Departemen Ilmu Komputer, Institut Pertanian Bogor
  • Sri Wahjuni Institut Pertanian Bogor

DOI:

https://doi.org/10.37014/visipustaka.v21i2.531

Keywords:

Mobile library application, Prototype, College library

Abstract

Introduction. This study aims to develop prototype of mobile library application as recommendation model to be applied in college libraries to provide easiness and velocity of information access for users by smartphone. This study took case in Trisakti School of Management Library that uses SLiMS software as its library application.Data Collection Method. This research uses software engineering approach with protyping adopted from Laudon (2016), consist of indentify basic requirements, develop working prototype, use the prototype, revise and enchance the prototype.Analysis Data. Software engineering uses Android platform.Results and Discussions. The study results show that there are six main basic requirements of mobile library applications that can be implemented in TSM Library, including online catalog, library account, renew, borrow, reserve, and journal. By using prototype, users can perform 8 tasks, include login, view personal library account, renew, searching of books, borrow book, reserve book, cancel of reserve, and searching of journals. The final testing results show that all functions of prototype run well without error.Conclusions. This research has succeeded in developing prototype of mobile library application which can be used as a model that is suitable to be applied in college libraries, especially TSM Library.

References

Airlanga, M. (2018). Indonesia digital landscape 2018. Diakses 8 Maret, 2018, dari http://wearesocial.com/blog/2018/01/global-digital-report-2018

Ardiyanti, N. S., Raharjaan, J. D., & Sudaryat, Y. (2016). Perancangan user interface aplikasi mobile Telkom University. E-Proceeding of Art & Design, 3(1), 1"“8. Diakses 21 Januari, 2018, dari http://libraryeproceeding.telkomuniversity.ac.id/index.php/artdesign/article/view/3676/4452

Asosiasi Penyelenggara Jasa Internet Indonesia. (2017). Penetrasi dan perilaku pengguna internet Indonesia 2017. Diakses 21 Januari, 2018, dari http://apjii.or.id/survei2017

Becker, D. A. (2015). Best practices of library mobile website design: a literature review. College & Undergraduate Libraries, 22(2), 167"“187. https://doi.org/10.1080/10691316.2014.877736

ChanLin, L. J., & Hung, W. H. (2016). Usability and evaluation of a library mobile web site. The Electronic Library, 34(4), 636"“650. https://doi.org/10.1108/EL-07-2015-0119

Chen, J. F., Chang, J. F., Kao, C. W., & Huang, Y. M. (2016). Integrating ISSM into TAM to enhance digital library services. The Electronic Library, 34(1), 58"“73. https://doi.org/10.1108/EL-01-2014-0016

Dinesh, R., Arun Pravin, S. R., Aravindhan, M., Rajeswari, D., & Student, U. (2015). Library access system smartphone application using android.

International Journal of Computer Science and Mobile Computing, 43(3), 142"“149. https://doi.org/02xcp/2544/gfd001

Hendriana, Y. (2015). Development of mobile library application based on android in Universitas Ahmad Dahlan. International Journal of Innovative Research in Science, Engineering and Technology, 4(3), 1064"“1071. https://doi.org/10.15680/IJIRSET.2015.0403055

Hornsby, P. (2010). Hierarchical task analysis. Diakses 21 Januari, 2018, dari http://www.uxmatters.com/mt/archives/2010/02/hierarchical-task-analysis.php

Huang, Y. M., Pu, Y. H., Chen, T. S., & Chiu, P. S. (2015). Development and evaluation of the mobile library service system success model. The Electronic Library, 33(6), 1174"“1192. https://doi.org/10.1108/EL-06-2014-0094

Iglesias, E., & Meesangnil, W. (2011). Mobile website development: From Site to App. Bulletin of the American Society for Information Science and Technology, 38, 18"“23. https://doi.org/10.1002/bult.2011.1720380108

Jackson, R. (2013). Mobile academic libraries: a snapshot. Reference & User Services Quarterly, 52(3), 174"“178. Diakses 21 Januari, 2018, dari https://lib.dr.iastate.edu/refinst_pubs/39/

Johan, R. C., Silvana, H., & Sulistyo, H. (2016). Aplikasi Mobile Perpustakaan Sekolah. PEDAGOGIA Jurnal Ilmu Pendidikan, 14(3), 500"“509. https://doi.org/10.17509/pedagogia.v14i3.5913

Joint Information Systems Committee. (2011). What is m-libraries? Diakses 21 Januari, 2018, dari https://mlibraries.jiscinvolve.org/wp/2011/11/15/what-is-m-libraries/

Laudon, K. C., & Laudon, J. P. (2016). Management information systems: managing the digital firm (14th ed.). Essex, UK: Pearson Education.

Pressman, R. S. (2010). Software engineering: a practitioner"™s approach (7th ed.). New York, US: McGraw-Hill.

Pu, Y. H., Chiu, P. S., Chen, T. S., & Huang, Y. M. (2015). The design and implementation of a Mobile Library APP system. Library Hi Tech. https://doi.org/10.1108/LHT-10-2014-0100

Safaat, N. (2012). Pemrograman aplikasi mobile smartphone dan tablet PC berbasis android (Ed. Revisi). Bandung, ID: Informatika.

Stanton, N. a. (2006). Hierarchical task analysis: developments, applications and extensions. Applied Ergonomics, 37(1), 55"“79. Diakses 21 Januari, 2018 dari https://pdfs.semanticscholar.org/9941/10bbd109d4680f7b592c6cd549d96e3008a4.pdf

Surachman, A. (2012). Implementasi "m-libraries" di Asia Tenggara. Dipresentasikan pada Konferensi Perpustakaan Digital Indonesia Ke-5, Labuan Bajo. Diakses 21 Januari, 2018, dari https://repository.ugm.ac.id/91723/1/Callforpaper-KPDI5-ARIFSURACHMAN-OK-ID-libre.pdf

Wang, C., Ke, H., & Lu, W. (2012). Design and performance evaluation of mobile web services in libraries. The Electronic Library, 30(1), 33"“50. https://doi.org/10.1108/02640471211204051

Whitten, J. L., & Bentley, L. D. (2007). Systems analysis and design methods (7th ed.). New York, US: McGraw-Hill.

Downloads

Published

2019-12-05

Issue

Section

Articles